Games Series 1998-2002
1-2: Hybrid Blocks 1999
3-4: Scrababble 1998
5: Go Hegel Go 2000
6: Chess Puzzle 2002
7: Hop, Skip, and .... 2002
Hybrid Blocks 1999
These language-learning blocks are made for polyglot societies, where global
trans-national movements result in a diversity of creoles, pidgins, and other hybrid languages.
Scrababble 1998
Scrababble is a light-hearted look at the formal and weighty language used in cultural theory.
The game's objective is to generate as many new polysyllabic words as possible. The players may then
use their new words at the next art opening or cocktail party.
Go Hegel Go 2000
The traditional Asian game designed for two players has been altered by painting the glass stones
with three different shades of gray. The intention is to create new possibilities other than black
vs. white, simplistic binary interpretations of Hegelian dialectical theory.
Chess Puzzle 2002
Traditional chessboard is altered so that it also plays as a jigsaw puzzle. During a match, rather
than moving a chess piece, a chunk of the board may be moved offensively or defensively.
This allows for an infinite array of board shapes as the game progresses, and potentially
endless maneuvering with no conclusive winner or loser.
Hop, Skip, and .... 2002
A black square within the chalk-drawn hopscotch in the pavement gives an optical illusion of
a hole in the ground.
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